#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyRandomRepeatSideStep : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyRandomRepeatSideStep, ksys::act::ai::Ai) public: explicit EnemyRandomRepeatSideStep(const InitArg& arg); ~EnemyRandomRepeatSideStep() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mMinRepeatNum_s{}; // static_param at offset 0x40 const int* mMaxRepeatNum_s{}; // static_param at offset 0x48 const float* mStepDist_s{}; // static_param at offset 0x50 const float* mStepAngle_s{}; // static_param at offset 0x58 const int* mWeaponIdx_s{}; // static_param at offset 0x60 const float* mBaseDist_s{}; // static_param at offset 0x68 const float* mOutDist_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai