#include "Game/Actor/AI/aiEnemyRangeKeepSwimMove.h" namespace uking::ai { EnemyRangeKeepSwimMove::EnemyRangeKeepSwimMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyRangeKeepSwimMove::~EnemyRangeKeepSwimMove() = default; bool EnemyRangeKeepSwimMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyRangeKeepSwimMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyRangeKeepSwimMove::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyRangeKeepSwimMove::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mTime_s, "Time"); getStaticParam(&mCloseDist_s, "CloseDist"); getStaticParam(&mFarDist_s, "FarDist"); getStaticParam(&mOutDist_s, "OutDist"); getStaticParam(&mBaseDist_s, "BaseDist"); getStaticParam(&mSpaceDist_s, "SpaceDist"); getStaticParam(&mIsCheckCliff_s, "IsCheckCliff"); } } // namespace uking::ai