#include "Game/Actor/AI/aiEnemyRecognizeTarget.h" namespace uking::ai { EnemyRecognizeTarget::EnemyRecognizeTarget(const InitArg& arg) : EnemyRecognizeTargetBase(arg) {} EnemyRecognizeTarget::~EnemyRecognizeTarget() = default; void EnemyRecognizeTarget::loadParams_() { EnemyRecognizeTargetBase::loadParams_(); getStaticParam(&mSummonNum_s, "SummonNum"); getStaticParam(&mSummonGrassHeight_s, "SummonGrassHeight"); getStaticParam(&mSummonCheckDist_s, "SummonCheckDist"); getMapUnitParam(&mEquipItem1_m, "EquipItem1"); getMapUnitParam(&mEquipItem2_m, "EquipItem2"); } } // namespace uking::ai