#pragma once #include "Game/Actor/AI/aiEnemyRecognizeTargetBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyRecognizeTarget : public EnemyRecognizeTargetBase { SEAD_RTTI_OVERRIDE(EnemyRecognizeTarget, EnemyRecognizeTargetBase) public: explicit EnemyRecognizeTarget(const InitArg& arg); ~EnemyRecognizeTarget() override; void loadParams_() override; protected: // map_unit_param at offset 0x128 sead::SafeString mEquipItem1_m{}; // map_unit_param at offset 0x138 sead::SafeString mEquipItem2_m{}; // static_param at offset 0x148 const int* mSummonNum_s{}; // static_param at offset 0x150 const float* mSummonGrassHeight_s{}; // static_param at offset 0x158 const float* mSummonCheckDist_s{}; }; } // namespace uking::ai