#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyRecognizeTargetBase : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyRecognizeTargetBase, ksys::act::ai::Ai) public: explicit EnemyRecognizeTargetBase(const InitArg& arg); ~EnemyRecognizeTargetBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mLostTimer_s{}; // static_param at offset 0x40 const int* mWeaponIdx_s{}; // static_param at offset 0x48 const int* mCryInterval_s{}; // static_param at offset 0x50 const int* mRandomCryInterval_s{}; // static_param at offset 0x58 const int* mRandomCryIntervalMax_s{}; // static_param at offset 0x60 const float* mSpreadDist_s{}; // static_param at offset 0x68 const float* mNoCryDist_s{}; }; } // namespace uking::ai