#include "Game/Actor/AI/aiEnemyRestraintCheckBattle.h" namespace uking::ai { EnemyRestraintCheckBattle::EnemyRestraintCheckBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyRestraintCheckBattle::~EnemyRestraintCheckBattle() = default; void EnemyRestraintCheckBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyRestraintCheckBattle::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyRestraintCheckBattle::loadParams_() { getStaticParam(&mCheckInterval_s, "CheckInterval"); getStaticParam(&mCheckRandTime_s, "CheckRandTime"); getStaticParam(&mCheckDist_s, "CheckDist"); getStaticParam(&mCheckVmin_s, "CheckVmin"); getStaticParam(&mCheckVmax_s, "CheckVmax"); getStaticParam(&mCheckAngle_s, "CheckAngle"); getStaticParam(&mIsResetInterval_s, "IsResetInterval"); } } // namespace uking::ai