#include "Game/Actor/AI/aiEnemyReturnSelect.h" namespace uking::ai { EnemyReturnSelect::EnemyReturnSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyReturnSelect::~EnemyReturnSelect() = default; bool EnemyReturnSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyReturnSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyReturnSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyReturnSelect::loadParams_() { getStaticParam(&mNotReturnDist_s, "NotReturnDist"); getDynamicParam(&mCentralPos_d, "CentralPos"); } } // namespace uking::ai