#include "Game/Actor/AI/aiEnemyRoam.h" namespace uking::ai { EnemyRoam::EnemyRoam(const InitArg& arg) : ksys::act::ai::Ai(arg) {} void EnemyRoam::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyRoam::loadParams_() { getStaticParam(&mSearchPer_s, "SearchPer"); getStaticParam(&mTerritoryRadius_s, "TerritoryRadius"); getStaticParam(&mTerritoryRadiusRnd_s, "TerritoryRadiusRnd"); getStaticParam(&mMinMoveDist_s, "MinMoveDist"); getDynamicParam(&mCentralPos_d, "CentralPos"); } } // namespace uking::ai