#include "Game/Actor/AI/aiEnemyRoamSelect.h" namespace uking::ai { EnemyRoamSelect::EnemyRoamSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyRoamSelect::~EnemyRoamSelect() = default; bool EnemyRoamSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyRoamSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyRoamSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyRoamSelect::loadParams_() { getStaticParam(&mHideGrassHeight_s, "HideGrassHeight"); getDynamicParam(&mCentralPos_d, "CentralPos"); getStaticParam(&mNotReturnDist_s, "NotReturnDist"); } } // namespace uking::ai