#include "Game/Actor/AI/aiEnemyRoamViewItem.h" namespace uking::ai { EnemyRoamViewItem::EnemyRoamViewItem(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyRoamViewItem::~EnemyRoamViewItem() = default; bool EnemyRoamViewItem::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyRoamViewItem::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyRoamViewItem::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyRoamViewItem::loadParams_() { getDynamicParam(&mIsChanged_d, "IsChanged"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai