#include "Game/Actor/AI/aiEnemySearch.h" namespace uking::ai { EnemySearch::EnemySearch(const InitArg& arg) : NavMove(arg) {} EnemySearch::~EnemySearch() = default; void EnemySearch::enter_(ksys::act::ai::InlineParamPack* params) { NavMove::enter_(params); } void EnemySearch::leave_() { NavMove::leave_(); } void EnemySearch::loadParams_() { NavMove::loadParams_(); getStaticParam(&mEquipItemSearchIdx_s, "EquipItemSearchIdx"); getStaticParam(&mRepathTime_s, "RepathTime"); getStaticParam(&mSearchDist_s, "SearchDist"); getStaticParam(&mSearchAng_s, "SearchAng"); getStaticParam(&mIsUseSight_s, "IsUseSight"); getStaticParam(&mLineReachableWeaponDist_s, "LineReachableWeaponDist"); } } // namespace uking::ai