#include "Game/Actor/AI/aiEnemySearchHorse.h" namespace uking::ai { EnemySearchHorse::EnemySearchHorse(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemySearchHorse::~EnemySearchHorse() = default; bool EnemySearchHorse::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemySearchHorse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemySearchHorse::leave_() { ksys::act::ai::Ai::leave_(); } void EnemySearchHorse::loadParams_() { getStaticParam(&mRepathTime_s, "RepathTime"); getStaticParam(&mSearchDist_s, "SearchDist"); getStaticParam(&mRideRadius_s, "RideRadius"); getStaticParam(&mNoWeaponRiding_s, "NoWeaponRiding"); } } // namespace uking::ai