#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemySearchHorse : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemySearchHorse, ksys::act::ai::Ai) public: explicit EnemySearchHorse(const InitArg& arg); ~EnemySearchHorse() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mRepathTime_s{}; // static_param at offset 0x40 const float* mSearchDist_s{}; // static_param at offset 0x48 const float* mRideRadius_s{}; // static_param at offset 0x50 const bool* mNoWeaponRiding_s{}; }; } // namespace uking::ai