#pragma once #include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemySearchShieldItemFindPlayer : public LandHumEnemyFindPlayer { SEAD_RTTI_OVERRIDE(EnemySearchShieldItemFindPlayer, LandHumEnemyFindPlayer) public: explicit EnemySearchShieldItemFindPlayer(const InitArg& arg); ~EnemySearchShieldItemFindPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1e8 const int* mShieldIdx_s{}; // static_param at offset 0x1f0 const float* mSearchShieldDist_s{}; // static_param at offset 0x1f8 const float* mNoShieldSearchDist_s{}; // static_param at offset 0x200 const float* mSearchObjectDist_s{}; // static_param at offset 0x208 const float* mItemChaseableSpd_s{}; // static_param at offset 0x210 const float* mItemChasealeRot_s{}; // static_param at offset 0x218 const bool* mCanGrabHeavy_s{}; }; } // namespace uking::ai