#include "Game/Actor/AI/aiEnemyShootAttackExplosives.h" namespace uking::ai { EnemyShootAttackExplosives::EnemyShootAttackExplosives(const InitArg& arg) : EnemyBaseArrowAttack(arg) {} EnemyShootAttackExplosives::~EnemyShootAttackExplosives() = default; void EnemyShootAttackExplosives::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseArrowAttack::enter_(params); } void EnemyShootAttackExplosives::loadParams_() { EnemyBaseArrowAttack::loadParams_(); getStaticParam(&mExplosivesAvoidDist_s, "ExplosivesAvoidDist"); getStaticParam(&mTurnStartAng_s, "TurnStartAng"); } } // namespace uking::ai