#pragma once #include "Game/Actor/AI/aiEnemyBaseArrowAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyShootAttackExplosives : public EnemyBaseArrowAttack { SEAD_RTTI_OVERRIDE(EnemyShootAttackExplosives, EnemyBaseArrowAttack) public: explicit EnemyShootAttackExplosives(const InitArg& arg); ~EnemyShootAttackExplosives() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x50 const float* mExplosivesAvoidDist_s{}; // static_param at offset 0x58 const float* mTurnStartAng_s{}; }; } // namespace uking::ai