#include "Game/Actor/AI/aiEnemySittingTogether.h" namespace uking::ai { EnemySittingTogether::EnemySittingTogether(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool EnemySittingTogether::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemySittingTogether::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemySittingTogether::leave_() { ksys::act::ai::Ai::leave_(); } void EnemySittingTogether::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getAITreeVariable(&mIsNextActionReserved_a, "IsNextActionReserved"); } } // namespace uking::ai