#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemySittingTogether : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemySittingTogether, ksys::act::ai::Ai) public: explicit EnemySittingTogether(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x38 bool* mIsNextActionReserved_a{}; // dynamic_param at offset 0x40 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai