#include "Game/Actor/AI/aiEnemySomeIgniteBattle.h" namespace uking::ai { EnemySomeIgniteBattle::EnemySomeIgniteBattle(const InitArg& arg) : BreathAttackEnemyBattle(arg) {} EnemySomeIgniteBattle::~EnemySomeIgniteBattle() = default; void EnemySomeIgniteBattle::enter_(ksys::act::ai::InlineParamPack* params) { BreathAttackEnemyBattle::enter_(params); } void EnemySomeIgniteBattle::leave_() { BreathAttackEnemyBattle::leave_(); } void EnemySomeIgniteBattle::loadParams_() { BreathAttackEnemyBattle::loadParams_(); getStaticParam(&mIgniteNum_s, "IgniteNum"); } } // namespace uking::ai