#pragma once #include "Game/Actor/AI/aiBreathAttackEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemySomeIgniteBattle : public BreathAttackEnemyBattle { SEAD_RTTI_OVERRIDE(EnemySomeIgniteBattle, BreathAttackEnemyBattle) public: explicit EnemySomeIgniteBattle(const InitArg& arg); ~EnemySomeIgniteBattle() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xb0 const int* mIgniteNum_s{}; }; } // namespace uking::ai