#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemySyncAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemySyncAttack, ksys::act::ai::Ai) public: explicit EnemySyncAttack(const InitArg& arg); ~EnemySyncAttack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mNormalASSlot_s{}; // static_param at offset 0x40 const int* mAttackASSlot_s{}; // static_param at offset 0x48 sead::SafeString mRootNodeName_s{}; // static_param at offset 0x58 sead::SafeString mAttackNodeName_s{}; // static_param at offset 0x68 sead::SafeString mAttackNodeNameWait_s{}; // static_param at offset 0x78 sead::SafeString mAttackASName_s{}; // static_param at offset 0x88 sead::SafeString mAtNodeName_s{}; // static_param at offset 0x98 const float* mJustAvoidCheckLength_s{}; // static_param at offset 0xa0 const float* mJustAvoidCheckAngle_s{}; // static_param at offset 0xa8 const float* mAttackDistMin_s{}; // static_param at offset 0xb0 const float* mAttackDistMax_s{}; // static_param at offset 0xb8 const int* mAttackInterval_s{}; // static_param at offset 0xc0 const int* mAttackIntervalRand_s{}; }; } // namespace uking::ai