#include "Game/Actor/AI/aiEnemyTargetGearSelect.h" namespace uking::ai { EnemyTargetGearSelect::EnemyTargetGearSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyTargetGearSelect::~EnemyTargetGearSelect() = default; bool EnemyTargetGearSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyTargetGearSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyTargetGearSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyTargetGearSelect::loadParams_() { getStaticParam(&mGearThreashold_s, "GearThreashold"); getStaticParam(&mIsSelectEveryFrame_s, "IsSelectEveryFrame"); } } // namespace uking::ai