#include "Game/Actor/AI/aiEnemyTargetInAreaSelect.h" namespace uking::ai { EnemyTargetInAreaSelect::EnemyTargetInAreaSelect(const InitArg& arg) : TargetInAreaSelect(arg) {} EnemyTargetInAreaSelect::~EnemyTargetInAreaSelect() = default; bool EnemyTargetInAreaSelect::init_(sead::Heap* heap) { return TargetInAreaSelect::init_(heap); } void EnemyTargetInAreaSelect::enter_(ksys::act::ai::InlineParamPack* params) { TargetInAreaSelect::enter_(params); } void EnemyTargetInAreaSelect::leave_() { TargetInAreaSelect::leave_(); } void EnemyTargetInAreaSelect::loadParams_() { TargetInAreaSelect::loadParams_(); getStaticParam(&mLengthXZ_s, "LengthXZ"); getStaticParam(&mLengthMaxY_s, "LengthMaxY"); getStaticParam(&mLengthMinY_s, "LengthMinY"); getStaticParam(&mCentOffset_s, "CentOffset"); } } // namespace uking::ai