#pragma once #include "Game/Actor/AI/aiTargetInAreaSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyTargetInAreaSelect : public TargetInAreaSelect { SEAD_RTTI_OVERRIDE(EnemyTargetInAreaSelect, TargetInAreaSelect) public: explicit EnemyTargetInAreaSelect(const InitArg& arg); ~EnemyTargetInAreaSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const float* mLengthXZ_s{}; // static_param at offset 0x48 const float* mLengthMaxY_s{}; // static_param at offset 0x50 const float* mLengthMinY_s{}; // static_param at offset 0x58 const sead::Vector3f* mCentOffset_s{}; }; } // namespace uking::ai