#include "Game/Actor/AI/aiEnemyTargetInSightSelect.h" namespace uking::ai { EnemyTargetInSightSelect::EnemyTargetInSightSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyTargetInSightSelect::~EnemyTargetInSightSelect() = default; void EnemyTargetInSightSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyTargetInSightSelect::leave_() { ksys::act::ai::Ai::leave_(); } } // namespace uking::ai