#include "Game/Actor/AI/aiEnemyTimelineAI.h" namespace uking::ai { EnemyTimelineAI::EnemyTimelineAI(const InitArg& arg) : TimelineAI(arg) {} EnemyTimelineAI::~EnemyTimelineAI() = default; bool EnemyTimelineAI::init_(sead::Heap* heap) { return TimelineAI::init_(heap); } void EnemyTimelineAI::enter_(ksys::act::ai::InlineParamPack* params) { TimelineAI::enter_(params); } void EnemyTimelineAI::leave_() { TimelineAI::leave_(); } void EnemyTimelineAI::loadParams_() { TimelineAI::loadParams_(); getDynamicParam(&mCentralPos_d, "CentralPos"); } } // namespace uking::ai