#include "Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.h" namespace uking::ai { EnemyTreeWeaponSearchOrBattle::EnemyTreeWeaponSearchOrBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyTreeWeaponSearchOrBattle::~EnemyTreeWeaponSearchOrBattle() = default; bool EnemyTreeWeaponSearchOrBattle::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyTreeWeaponSearchOrBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyTreeWeaponSearchOrBattle::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyTreeWeaponSearchOrBattle::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mSearchDist_s, "SearchDist"); getStaticParam(&mNoSearchDist_s, "NoSearchDist"); } } // namespace uking::ai