#include "Game/Actor/AI/aiEnemyVacuumBombSelect.h" namespace uking::ai { EnemyVacuumBombSelect::EnemyVacuumBombSelect(const InitArg& arg) : EnemyVacuumBombSelectBase(arg) {} EnemyVacuumBombSelect::~EnemyVacuumBombSelect() = default; bool EnemyVacuumBombSelect::init_(sead::Heap* heap) { return EnemyVacuumBombSelectBase::init_(heap); } void EnemyVacuumBombSelect::enter_(ksys::act::ai::InlineParamPack* params) { EnemyVacuumBombSelectBase::enter_(params); } void EnemyVacuumBombSelect::leave_() { EnemyVacuumBombSelectBase::leave_(); } void EnemyVacuumBombSelect::loadParams_() { EnemyVacuumBombSelectBase::loadParams_(); } } // namespace uking::ai