#include "Game/Actor/AI/aiEnemyVacuumChangeItemSelect.h" namespace uking::ai { EnemyVacuumChangeItemSelect::EnemyVacuumChangeItemSelect(const InitArg& arg) : EnemyVacuumBombSelect(arg) {} EnemyVacuumChangeItemSelect::~EnemyVacuumChangeItemSelect() = default; bool EnemyVacuumChangeItemSelect::init_(sead::Heap* heap) { return EnemyVacuumBombSelect::init_(heap); } void EnemyVacuumChangeItemSelect::enter_(ksys::act::ai::InlineParamPack* params) { EnemyVacuumBombSelect::enter_(params); } void EnemyVacuumChangeItemSelect::leave_() { EnemyVacuumBombSelect::leave_(); } void EnemyVacuumChangeItemSelect::loadParams_() { EnemyVacuumBombSelect::loadParams_(); } } // namespace uking::ai