#include "Game/Actor/AI/aiEnemyVacuumWeaponTypeSelect.h" namespace uking::ai { EnemyVacuumWeaponTypeSelect::EnemyVacuumWeaponTypeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyVacuumWeaponTypeSelect::~EnemyVacuumWeaponTypeSelect() = default; bool EnemyVacuumWeaponTypeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyVacuumWeaponTypeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyVacuumWeaponTypeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyVacuumWeaponTypeSelect::loadParams_() { getStaticParam(&mPartsKey_s, "PartsKey"); } } // namespace uking::ai