#include "Game/Actor/AI/aiEnemyWarnNoticeEndChase.h" namespace uking::ai { EnemyWarnNoticeEndChase::EnemyWarnNoticeEndChase(const InitArg& arg) : EnemyWarnNoticeSelect(arg) {} EnemyWarnNoticeEndChase::~EnemyWarnNoticeEndChase() = default; bool EnemyWarnNoticeEndChase::init_(sead::Heap* heap) { return EnemyWarnNoticeSelect::init_(heap); } void EnemyWarnNoticeEndChase::enter_(ksys::act::ai::InlineParamPack* params) { EnemyWarnNoticeSelect::enter_(params); } void EnemyWarnNoticeEndChase::leave_() { EnemyWarnNoticeSelect::leave_(); } void EnemyWarnNoticeEndChase::loadParams_() { EnemyWarnNoticeSelect::loadParams_(); } } // namespace uking::ai