#include "Game/Actor/AI/aiEnemyWarnNoticeSelect.h" namespace uking::ai { EnemyWarnNoticeSelect::EnemyWarnNoticeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnemyWarnNoticeSelect::~EnemyWarnNoticeSelect() = default; bool EnemyWarnNoticeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnemyWarnNoticeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnemyWarnNoticeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnemyWarnNoticeSelect::loadParams_() { getStaticParam(&mWarnNoticeTime_s, "WarnNoticeTime"); getStaticParam(&mWarnNoticeTimeRnd_s, "WarnNoticeTimeRnd"); getStaticParam(&mWarnBlinkTime_s, "WarnBlinkTime"); getStaticParam(&mLostCounter_s, "LostCounter"); getStaticParam(&mIsSight_s, "IsSight"); getStaticParam(&mIsWorry_s, "IsWorry"); getDynamicParam(&mForceNotice_d, "ForceNotice"); getDynamicParam(&mTargetActor_d, "TargetActor"); getStaticParam(&mPenaltyStair2Num_s, "PenaltyStair2Num"); getStaticParam(&mMaxCountUp_s, "MaxCountUp"); getStaticParam(&mPenalty_s, "Penalty"); getStaticParam(&mNoPenaltyNum_s, "NoPenaltyNum"); getAITreeVariable(&mIsTrgChangeUnderWaterState_a, "IsTrgChangeUnderWaterState"); } } // namespace uking::ai