#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyWarnNoticeSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyWarnNoticeSelect, ksys::act::ai::Ai) public: explicit EnemyWarnNoticeSelect(const InitArg& arg); ~EnemyWarnNoticeSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWarnNoticeTime_s{}; // static_param at offset 0x40 const int* mWarnNoticeTimeRnd_s{}; // static_param at offset 0x48 const int* mWarnBlinkTime_s{}; // static_param at offset 0x50 const int* mLostCounter_s{}; // static_param at offset 0x58 const int* mPenaltyStair2Num_s{}; // static_param at offset 0x60 const float* mMaxCountUp_s{}; // static_param at offset 0x68 const float* mPenalty_s{}; // static_param at offset 0x70 const int* mNoPenaltyNum_s{}; // static_param at offset 0x78 const bool* mIsSight_s{}; // static_param at offset 0x80 const bool* mIsWorry_s{}; // dynamic_param at offset 0x88 bool* mForceNotice_d{}; // dynamic_param at offset 0x90 ksys::act::BaseProcLink* mTargetActor_d{}; // aitree_variable at offset 0x98 bool* mIsTrgChangeUnderWaterState_a{}; }; } // namespace uking::ai