#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EnemyWatchKeepingWait : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EnemyWatchKeepingWait, ksys::act::ai::Ai) public: explicit EnemyWatchKeepingWait(const InitArg& arg); ~EnemyWatchKeepingWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x8]; // static_param at offset 0x40 const int* mIdleCheckMin_s{}; // static_param at offset 0x48 const int* mIdleCheckMax_s{}; // static_param at offset 0x50 const int* mIdlePer_s{}; // map_unit_param at offset 0x58 const float* mRotAngle_m{}; // map_unit_param at offset 0x60 const float* mWaitTime_m{}; }; } // namespace uking::ai