#include "Game/Actor/AI/aiEquipConditionSelect.h" namespace uking::ai { EquipConditionSelect::EquipConditionSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EquipConditionSelect::~EquipConditionSelect() = default; bool EquipConditionSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EquipConditionSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EquipConditionSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EquipConditionSelect::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai