#include "Game/Actor/AI/aiEquipHaveSelector.h" namespace uking::ai { EquipHaveSelector::EquipHaveSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EquipHaveSelector::~EquipHaveSelector() = default; bool EquipHaveSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EquipHaveSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EquipHaveSelector::leave_() { ksys::act::ai::Ai::leave_(); } void EquipHaveSelector::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::ai