#pragma once #include "Game/Actor/AI/aiEnemySearch.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EquipShieldEnemySearchWeapon : public EnemySearch { SEAD_RTTI_OVERRIDE(EquipShieldEnemySearchWeapon, EnemySearch) public: explicit EquipShieldEnemySearchWeapon(const InitArg& arg); ~EquipShieldEnemySearchWeapon() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai