#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EquipStand : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EquipStand, ksys::act::ai::Ai) public: explicit EquipStand(const InitArg& arg); ~EquipStand() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x40]; // static_param at offset 0x78 sead::SafeString mDisplayAttKey_s{}; // static_param at offset 0x88 sead::SafeString mTakeOutAttKey_s{}; // map_unit_param at offset 0x98 const int* mEquipStandSlot_m{}; // aitree_variable at offset 0xa0 void* mEquipDisplayChild_a{}; }; } // namespace uking::ai