#include "Game/Actor/AI/aiEscapeFromTargetFront.h" namespace uking::ai { EscapeFromTargetFront::EscapeFromTargetFront(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EscapeFromTargetFront::~EscapeFromTargetFront() = default; bool EscapeFromTargetFront::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EscapeFromTargetFront::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EscapeFromTargetFront::leave_() { ksys::act::ai::Ai::leave_(); } void EscapeFromTargetFront::loadParams_() { getStaticParam(&mMaxTime_s, "MaxTime"); getStaticParam(&mMinTime_s, "MinTime"); getStaticParam(&mFrontAngle_s, "FrontAngle"); getStaticParam(&mUseCameraFrontByTargetPlayer_s, "UseCameraFrontByTargetPlayer"); } } // namespace uking::ai