#pragma once #include "Game/Actor/AI/aiEscapeFromTargetFront.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EscapeFromTargetFrontRandomDir : public EscapeFromTargetFront { SEAD_RTTI_OVERRIDE(EscapeFromTargetFrontRandomDir, EscapeFromTargetFront) public: explicit EscapeFromTargetFrontRandomDir(const InitArg& arg); ~EscapeFromTargetFrontRandomDir() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x60 const int* mInverseDirRatio_s{}; }; } // namespace uking::ai