#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EscapeOrWaitSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EscapeOrWaitSelect, ksys::act::ai::Ai) public: explicit EscapeOrWaitSelect(const InitArg& arg); ~EscapeOrWaitSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mEscapeRange_s{}; // static_param at offset 0x40 const float* mEscapeMoveDistMin_s{}; // static_param at offset 0x48 const float* mEscapeMoveDistMax_s{}; // static_param at offset 0x50 const float* mCheckBackAngle_s{}; // dynamic_param at offset 0x58 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai