#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EternalPlayerTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EternalPlayerTarget, ksys::act::ai::Ai) public: explicit EternalPlayerTarget(const InitArg& arg); ~EternalPlayerTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai