#include "Game/Actor/AI/aiEventTagRootAI.h" namespace uking::ai { EventTagRootAI::EventTagRootAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EventTagRootAI::~EventTagRootAI() = default; bool EventTagRootAI::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EventTagRootAI::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EventTagRootAI::leave_() { ksys::act::ai::Ai::leave_(); } void EventTagRootAI::loadParams_() { getMapUnitParam(&mLaunchEventByOnSignal_m, "LaunchEventByOnSignal"); getMapUnitParam(&mLaunchEventByOffSignal_m, "LaunchEventByOffSignal"); getMapUnitParam(&mIsEndlessEvent_m, "IsEndlessEvent"); getMapUnitParam(&mEventFlowName_m, "EventFlowName"); getMapUnitParam(&mEventFlowEntryName_m, "EventFlowEntryName"); } } // namespace uking::ai