#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class EventTagRootAI : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(EventTagRootAI, ksys::act::ai::Ai) public: explicit EventTagRootAI(const InitArg& arg); ~EventTagRootAI() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x10]; // map_unit_param at offset 0x48 const bool* mLaunchEventByOnSignal_m{}; // map_unit_param at offset 0x50 const bool* mLaunchEventByOffSignal_m{}; // map_unit_param at offset 0x58 const bool* mIsEndlessEvent_m{}; // map_unit_param at offset 0x60 sead::SafeString mEventFlowName_m{}; // map_unit_param at offset 0x70 sead::SafeString mEventFlowEntryName_m{}; }; } // namespace uking::ai