#include "Game/Actor/AI/aiExplodeCheck.h" namespace uking::ai { ExplodeCheck::ExplodeCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ExplodeCheck::~ExplodeCheck() = default; bool ExplodeCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ExplodeCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ExplodeCheck::leave_() { ksys::act::ai::Ai::leave_(); } void ExplodeCheck::loadParams_() {} } // namespace uking::ai