#include "Game/Actor/AI/aiFishGoToAndNibble.h" namespace uking::ai { FishGoToAndNibble::FishGoToAndNibble(const InitArg& arg) : ksys::act::ai::Ai(arg) {} FishGoToAndNibble::~FishGoToAndNibble() = default; bool FishGoToAndNibble::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void FishGoToAndNibble::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void FishGoToAndNibble::leave_() { ksys::act::ai::Ai::leave_(); } void FishGoToAndNibble::loadParams_() { getStaticParam(&mNumTimeNibbleMin_s, "NumTimeNibbleMin"); getStaticParam(&mNumTimeNibbleRand_s, "NumTimeNibbleRand"); getStaticParam(&mDistStartNibble_s, "DistStartNibble"); getStaticParam(&mDistBackward_s, "DistBackward"); getStaticParam(&mDepthGiveUp_s, "DepthGiveUp"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai