#include "Game/Actor/AI/aiFishSafeReturn.h" namespace uking::ai { FishSafeReturn::FishSafeReturn(const InitArg& arg) : ksys::act::ai::Ai(arg) {} FishSafeReturn::~FishSafeReturn() = default; bool FishSafeReturn::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void FishSafeReturn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void FishSafeReturn::leave_() { ksys::act::ai::Ai::leave_(); } void FishSafeReturn::loadParams_() { getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mDivePercent_s, "DivePercent"); getStaticParam(&mAllowReturnThreatDist_s, "AllowReturnThreatDist"); getDynamicParam(&mIsEscape_d, "IsEscape"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai