#include "Game/Actor/AI/aiFixableLiftable.h" namespace uking::ai { FixableLiftable::FixableLiftable(const InitArg& arg) : SimpleLiftable(arg) {} FixableLiftable::~FixableLiftable() = default; bool FixableLiftable::init_(sead::Heap* heap) { return SimpleLiftable::init_(heap); } void FixableLiftable::enter_(ksys::act::ai::InlineParamPack* params) { SimpleLiftable::enter_(params); } void FixableLiftable::leave_() { SimpleLiftable::leave_(); } void FixableLiftable::loadParams_() { getStaticParam(&mCancelFixedScale_s, "CancelFixedScale"); getMapUnitParam(&mIsFixedPlace_m, "IsFixedPlace"); } } // namespace uking::ai