#pragma once #include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class FixableLiftable : public SimpleLiftable { SEAD_RTTI_OVERRIDE(FixableLiftable, SimpleLiftable) public: explicit FixableLiftable(const InitArg& arg); ~FixableLiftable() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xc8 const float* mCancelFixedScale_s{}; // map_unit_param at offset 0xd0 const bool* mIsFixedPlace_m{}; }; } // namespace uking::ai