#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class FldObjDlcHeroMapRelief : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(FldObjDlcHeroMapRelief, ksys::act::ai::Ai) public: explicit FldObjDlcHeroMapRelief(const InitArg& arg); ~FldObjDlcHeroMapRelief() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 sead::SafeString mOpenFlag_m{}; // map_unit_param at offset 0x48 sead::SafeString mClearFlag_m{}; }; } // namespace uking::ai